1 | #pragma once |
2 | |
3 | #include <container/seadBuffer.h> |
4 | #include <container/seadListImpl.h> |
5 | #include <math/seadBoundBox.h> |
6 | #include <math/seadMatrix.h> |
7 | #include <math/seadVector.h> |
8 | #include <prim/seadSafeString.h> |
9 | #include <prim/seadTypedBitFlag.h> |
10 | #include <thread/seadAtomic.h> |
11 | #include <xlink2/xlink2.h> |
12 | #include "KingSystem/ActorSystem/actActorEditorNode.h" |
13 | #include "KingSystem/ActorSystem/actBaseProc.h" |
14 | #include "KingSystem/ActorSystem/actBaseProcJobHandler.h" |
15 | #include "KingSystem/ActorSystem/actBaseProcLink.h" |
16 | #include "KingSystem/ActorSystem/actPhysicsConstraints.h" |
17 | #include "KingSystem/ActorSystem/actPhysicsUserTag.h" |
18 | #include "KingSystem/Map/mapMubinIter.h" |
19 | #include "KingSystem/Utils/AtomicLongBitFlag.h" |
20 | #include "KingSystem/Utils/Thread/ActorMessageTransceiver.h" |
21 | |
22 | namespace gsys { |
23 | class Model; |
24 | } // namespace gsys |
25 | |
26 | namespace uking::dmg { |
27 | class DamageManagerBase; |
28 | } // namespace uking::dmg |
29 | |
30 | namespace ksys { |
31 | |
32 | namespace as { |
33 | class ASList; |
34 | } // namespace as |
35 | |
36 | namespace map { |
37 | class Object; |
38 | } // namespace map |
39 | |
40 | namespace mii { |
41 | class HylianInfo; |
42 | class UMii; |
43 | } // namespace mii |
44 | |
45 | namespace phys { |
46 | class StaticCompoundRigidBodyGroup; |
47 | class InstanceSet; |
48 | class Reaction; |
49 | class RigidBody; |
50 | class CharacterController; |
51 | } // namespace phys |
52 | |
53 | namespace res { |
54 | class Handle; |
55 | } // namespace res |
56 | |
57 | namespace xlink { |
58 | class XLink; |
59 | } // namespace xlink |
60 | |
61 | namespace act { |
62 | |
63 | namespace ai { |
64 | class RootAi; |
65 | } |
66 | |
67 | class LifeRecoverInfo; |
68 | class Actor; |
69 | class ActorCreator; |
70 | class ActorParam; |
71 | class Attention; |
72 | class Awareness; |
73 | class BaseProcLink; |
74 | class BoneControl; |
75 | class Chemical; |
76 | class ImpulseBaseProcLink; |
77 | class ModelBindInfo; |
78 | class Schedule; |
79 | |
80 | // FIXME: move this to a separate file and rename |
81 | class UMiiModelLink { |
82 | public: |
83 | explicit UMiiModelLink(Actor* actor) : mActor(actor) {} |
84 | |
85 | virtual void m0() {} |
86 | virtual void m1() {} |
87 | virtual void m2() {} |
88 | virtual void m3() {} |
89 | |
90 | private: |
91 | Actor* mActor = nullptr; |
92 | }; |
93 | KSYS_CHECK_SIZE_NX150(UMiiModelLink, 0x10); |
94 | |
95 | struct ActorUniqueName { |
96 | sead::BufferedSafeString* unique_name; |
97 | sead::FixedSafeString<16> change_attention_type; |
98 | }; |
99 | KSYS_CHECK_SIZE_NX150(ActorUniqueName, 0x30); |
100 | |
101 | class Actor : public BaseProc, public ActorMessageTransceiver::IHandler { |
102 | public: |
103 | enum class StasisFlag { |
104 | _1 = 1, |
105 | _2 = 2, |
106 | _4 = 4, |
107 | }; |
108 | |
109 | enum class ActorFlag { |
110 | _18 = 0x18, |
111 | _25 = 0x25, |
112 | _29 = 0x29, |
113 | _2b = 0x2b, |
114 | _2e = 0x2e, |
115 | _39 = 0x39, |
116 | }; |
117 | |
118 | enum class ActorFlag2 { |
119 | InstEvent = 0x8, |
120 | _20 = 0x20, |
121 | NoDistanceCheck = 0x80, |
122 | Alive = 0x4000000, |
123 | }; |
124 | |
125 | enum class DeleteType { |
126 | _1 = 1, |
127 | _2 = 2, |
128 | _3 = 3, |
129 | }; |
130 | |
131 | explicit Actor(const CreateArg& arg); |
132 | ~Actor() override; |
133 | |
134 | SEAD_RTTI_OVERRIDE(Actor, BaseProc) |
135 | |
136 | public: |
137 | const sead::SafeString& getProfile() const; |
138 | const char* getUniqueName() const; |
139 | |
140 | ai::RootAi* getRootAi() const { return mRootAi; } |
141 | const ActorParam* getParam() const { return mActorParam; } |
142 | map::Object* getMapObject() const { return mMapObject; } |
143 | const map::MubinIter& getMapObjIter() const { return mMapObjIter; } |
144 | as::ASList* getASList() const { return mASList; } |
145 | |
146 | const sead::Matrix34f& getMtx() const { return mMtx; } |
147 | const sead::Vector3f& getVelocity() const { return mVelocity; } |
148 | const sead::Vector3f& getAngVelocity() const { return mAngVelocity; } |
149 | const sead::Vector3f& getScale() const { return mScale; } |
150 | phys::RigidBody* getMainBody() const { return mMainBody; } |
151 | phys::RigidBody* getTgtBody() const { return mTgtBody; } |
152 | |
153 | const MesTransceiverId* getMesTransceiverId() const { return mMsgTransceiver.getId(); } |
154 | void sendMessage(const MesTransceiverId& dest, const MessageType& type, void* user_data, |
155 | bool ack); |
156 | |
157 | f32 getDeleteDistance() const { |
158 | return sead::Mathf::sqrt(sead::Mathf::clampMin(mDeleteDistanceSq, 0.0f)); |
159 | } |
160 | |
161 | void setDeleteDistance(f32 distance) { mDeleteDistanceSq = sead::Mathf::square(distance); } |
162 | |
163 | phys::CharacterController* getCharacterController(); |
164 | |
165 | void clearFlag(ActorFlag flag); |
166 | bool checkFlag(ActorFlag flag) const; |
167 | void setFlag(ActorFlag flag); |
168 | void setFlag(ActorFlag flag, bool on); |
169 | bool deleteEx(DeleteType type, DeleteReason reason, bool* ok = nullptr); |
170 | |
171 | void setProperties(int x, const sead::Matrix34f& mtx, const sead::Vector3f& vel, |
172 | const sead::Vector3f& ang_vel, const sead::Vector3f& scale, |
173 | bool is_life_infinite, int i, int life) const; |
174 | |
175 | // FIXME: figure out return types, parameters and names |
176 | virtual s32 getMaxLife(); |
177 | virtual void m31(); |
178 | virtual void m32(); |
179 | virtual void m33(); |
180 | virtual void m34(); |
181 | virtual void m35(); |
182 | virtual void m36(); |
183 | virtual void getGuardableAngle(); |
184 | virtual void m38(); |
185 | virtual void m39(); |
186 | virtual void m40(); |
187 | virtual void m41(); |
188 | virtual void m42(); |
189 | virtual void m43(); |
190 | virtual void m44(); |
191 | virtual void m45(); |
192 | virtual void m46(); |
193 | virtual void m47(); |
194 | virtual void m48(); |
195 | virtual void m49(); |
196 | virtual void m50(); |
197 | virtual void m51(); |
198 | virtual void m52(); |
199 | virtual void m53(); |
200 | virtual void killWithDropsAndEffects(); |
201 | virtual void m55(); |
202 | virtual void m56(); |
203 | virtual void m57(); |
204 | virtual void onPreFadeOutDelete(); |
205 | virtual void onFadeOutSleep(); |
206 | virtual void m60(); |
207 | virtual void m61(); |
208 | virtual bool shouldUnload(); |
209 | virtual void m63(); |
210 | virtual void initMaybe(); |
211 | virtual void updateLodStuff(); |
212 | virtual void m66(); |
213 | virtual void m67(); |
214 | virtual void m68(); |
215 | virtual void calcMaybe(); |
216 | virtual void m70(); |
217 | virtual void updatePositionMaybe(); |
218 | virtual void m72(); |
219 | virtual void m73(); |
220 | virtual void m74(); |
221 | virtual void m75(); |
222 | virtual void m76(); |
223 | virtual void m77(); |
224 | virtual void afterModelMatrixUpdate(); |
225 | virtual void m79(); |
226 | virtual bool m80(); |
227 | virtual void m81(); |
228 | virtual int getCalcTiming(); |
229 | virtual void m83(); |
230 | virtual void updateMtxFromPhysics(); |
231 | virtual void setMtx(); |
232 | virtual void m86(); |
233 | virtual s32* getLife(); |
234 | virtual void m88(); |
235 | virtual void m89(); |
236 | virtual void m90(); |
237 | virtual void m91(); |
238 | virtual void m92(); |
239 | virtual void m93(int a1, float a2); |
240 | virtual void m94(); |
241 | virtual void m95(); |
242 | virtual void m96(); |
243 | virtual Chemical* getChemicalStuff(); |
244 | virtual void getWeapons(); |
245 | virtual void getArmors(); |
246 | virtual void m100(); |
247 | virtual void m101(); |
248 | virtual int (); |
249 | virtual void m103(); |
250 | int handleMessage(const Message& message) override; |
251 | void handleAck(const MessageAck& ack) override; |
252 | virtual void m106(); |
253 | virtual void m107(); |
254 | virtual void m108(); |
255 | virtual void m109(); |
256 | virtual void m110(); |
257 | virtual void m111(); |
258 | virtual void m112(); |
259 | virtual void m113(); |
260 | virtual void m114(); |
261 | virtual void m115(); |
262 | virtual void m116(); |
263 | virtual void m117(); |
264 | virtual void m118(); |
265 | virtual void m119(); |
266 | virtual void m120(); |
267 | virtual void m121(); |
268 | virtual void m122(); |
269 | virtual void m123(); |
270 | virtual void onPlacementObjReset(); |
271 | virtual void getAtk(); |
272 | virtual void m126(); |
273 | virtual uking::dmg::DamageManagerBase* getDamageMgr(); |
274 | virtual void m128(); |
275 | virtual void m129(); |
276 | virtual void getPlayerRideInfo(); |
277 | virtual void getHorseOptionsMaybe(); |
278 | virtual void m132(); |
279 | virtual void getMotorcyclePriorityStuffMaybe(); |
280 | virtual void getDropData(); |
281 | virtual void m135(); |
282 | virtual LifeRecoverInfo* getLifeRecoverInfo(); |
283 | virtual void m137(); |
284 | virtual void m138(); |
285 | virtual void m139(); |
286 | virtual void m140(); |
287 | virtual void m141(); |
288 | virtual void m142(); |
289 | virtual void m143(); |
290 | virtual void m144(); |
291 | virtual void m145(); |
292 | virtual void m146(); |
293 | virtual void m147(); |
294 | |
295 | sead::Atomic<bool>& get68f() { return _68f; } |
296 | float get6f0() const { return _6f0; } |
297 | |
298 | void emitBasicSigOn(); |
299 | void emitBasicSigOff(); |
300 | bool checkBasicSig() const; |
301 | |
302 | void nullsub_4649(); // Some kind of logging which has been excluded from the build? |
303 | |
304 | sead::TypedBitFlag<ActorFlag2>& getActorFlags2() { return mActorFlags2; } |
305 | const sead::TypedBitFlag<ActorFlag2>& getActorFlags2() const { return mActorFlags2; } |
306 | |
307 | void onAiEnter(const char* name, const char* context); |
308 | |
309 | static constexpr size_t getCreatorListNodeOffset() { |
310 | return offsetof(Actor, mCreatorActorListNode); |
311 | } |
312 | |
313 | protected: |
314 | friend class ActorCreator; |
315 | |
316 | struct Unk1 { |
317 | Actor* actor; |
318 | u32 _4; |
319 | }; |
320 | |
321 | struct Unk2 { |
322 | s16 _0 = -1; |
323 | s16 _2 = -1; |
324 | }; |
325 | |
326 | // FIXME: rename |
327 | void job0_1(); |
328 | void job0_2(); |
329 | void job1_1(); |
330 | void job1_2(); |
331 | void job2_1(); |
332 | void job2_2(); |
333 | void job4(); |
334 | |
335 | /* 0x190 */ sead::Atomic<phys::RigidBody*> mMainBody = nullptr; |
336 | /* 0x198 */ sead::Atomic<phys::RigidBody*> mTgtBody = nullptr; |
337 | /* 0x1a0 */ void* _1a0 = nullptr; |
338 | /* 0x1a8 */ void* _1a8 = nullptr; |
339 | /* 0x1b0 */ Unk1 mUnk1; |
340 | /* 0x1c0 */ u32 _1c0 = 3; |
341 | |
342 | /* 0x1c8 */ BaseProcJobHandlerDualT<Actor> mJob0{this, &Actor::job0_1, &Actor::job0_2}; |
343 | /* 0x238 */ BaseProcJobHandlerDualT<Actor> mJob1{this, &Actor::job1_1, &Actor::job1_2}; |
344 | /* 0x2a8 */ BaseProcJobHandlerDualT<Actor> mJob2{this, &Actor::job2_1, &Actor::job2_2}; |
345 | /* 0x318 */ BaseProcJobHandlerT<Actor> mJob4{this, &Actor::job4}; |
346 | |
347 | /* 0x368 */ sead::ListNode mActiveActorListNode; |
348 | /* 0x378 */ sead::ListNode mActorsThatLostPlacementObjListNode; |
349 | /* 0x388 */ sead::ListNode mVillagerListNode; |
350 | |
351 | /* 0x398 */ sead::Matrix34f mMtx = sead::Matrix34f::ident; |
352 | /* 0x3c8 */ sead::Matrix34f* mPhysicsMtx = nullptr; |
353 | /* 0x3d0 */ sead::Matrix34f mHomeMtx = sead::Matrix34f::ident; |
354 | /* 0x400 */ sead::Vector3f mVelocity{0, 0, 0}; |
355 | /* 0x40c */ sead::Vector3f mAngVelocity{0, 0, 0}; |
356 | /* 0x418 */ sead::Vector3f mScale{1, 1, 1}; |
357 | /* 0x424 */ float mDispDistanceSq; |
358 | /* 0x428 */ float mDeleteDistanceSq = -1.0; |
359 | /* 0x42c */ float mLoadDistance = -1.0; |
360 | /* 0x430 */ sead::Vector3f mPreviousPos{0, 0, 0}; |
361 | /* 0x43c */ sead::Vector3f mPreviousPos2{0, 0, 0}; |
362 | /* 0x448 */ sead::Vector3f _448{0, 0, 0}; |
363 | /* 0x454 */ sead::Vector3f _454{0, 0, 0}; |
364 | /* 0x460 */ sead::Vector3f _460{0, 0, 0}; |
365 | /* 0x46c */ sead::Vector3f _46c{0, 0, 0}; |
366 | /* 0x478 */ sead::Vector3f _478; |
367 | /* 0x484 */ sead::Vector3f mPreviousPos3{0, 0, 0}; |
368 | /* 0x490 */ float _490 = 0.0; |
369 | /* 0x494 */ float _494 = 0.0; |
370 | /* 0x498 */ Unk2 _498; |
371 | /* 0x49c */ Unk2 _49c; |
372 | /* 0x4a0 */ s16 _4a0 = -1; |
373 | /* 0x4a2 */ s16 _4a2 = -1; |
374 | /* 0x4a4 */ s16 _4a4 = -1; |
375 | /* 0x4a6 */ s16 _4a6 = -1; |
376 | /* 0x4a8 */ s16 _4a8 = -1; |
377 | /* 0x4aa */ s16 _4aa = -1; |
378 | /* 0x4ac */ s16 _4ac = -1; |
379 | /* 0x4ae */ s16 _4ae = -1; |
380 | /* 0x4b0 */ s16 _4b0 = -1; |
381 | /* 0x4b2 */ s16 _4b2 = -1; |
382 | /* 0x4b4 */ sead::Vector3f _4b4{0, 0, 0}; |
383 | /* 0x4c0 */ sead::Vector3f mEnterCalcPos{0, 0, 0}; |
384 | |
385 | /* 0x4d0 */ ModelBindInfo* mModelBindInfo = nullptr; |
386 | /* 0x4d8 */ void* _4d8 = nullptr; |
387 | /* 0x4e0 */ gsys::Model* mModel = nullptr; |
388 | /* 0x4e8 */ float _4e8 = 1.0; |
389 | /* 0x4ec */ float mStartModelOpacity = 0.0; |
390 | /* 0x4f0 */ float _4f0 = 1.0; |
391 | /* 0x4f4 */ float _4f4 = 0.0; |
392 | /* 0x4f8 */ float _4f8 = 0.0; |
393 | /* 0x4fc */ float _4fc = 0.0; |
394 | /* 0x500 */ sead::BoundBox3f mAabb{sead::Vector3f::zero, sead::Vector3f::zero}; |
395 | |
396 | /* 0x518 */ sead::TypedBitFlag<ActorFlag2> mActorFlags2{}; |
397 | /* 0x51c */ sead::TypedBitFlag<ActorFlag2> mActorFlags2Prev{}; |
398 | /* 0x520 */ util::AtomicLongBitFlag<64, ActorFlag> mActorFlags{}; |
399 | |
400 | /* 0x528 */ PhysicsUserTag mPhysicsUserTag{this}; |
401 | /* 0x540 */ sead::Atomic<bool> _540 = false; |
402 | |
403 | /* 0x548 */ void* _548 = nullptr; |
404 | /* 0x550 */ Awareness* mAwareness = nullptr; |
405 | /* 0x558 */ ai::RootAi* mRootAi = nullptr; |
406 | /* 0x560 */ as::ASList* mASList = nullptr; |
407 | /* 0x568 */ xlink::XLink* mXLink = nullptr; |
408 | /* 0x570 */ ActorParam* mActorParam = nullptr; |
409 | /* 0x578 */ phys::InstanceSet* mPhysics = nullptr; |
410 | /* 0x580 */ PhysicsConstraints mConstraints; |
411 | /* 0x598 */ void* _598 = nullptr; |
412 | /* 0x5a0 */ BoneControl* mBoneControl = nullptr; |
413 | /* 0x5a8 */ phys::StaticCompoundRigidBodyGroup* mFieldBodyGroup = nullptr; |
414 | /* 0x5b0 */ void* _5b0 = nullptr; |
415 | /* 0x5b8 */ sead::Heap* mDualHeap = nullptr; // TODO: rename |
416 | /* 0x5c0 */ sead::Heap* mDualHeap2 = nullptr; // TODO: rename |
417 | /* 0x5c8 */ sead::Heap* mHeap = nullptr; // TODO: rename |
418 | /* 0x5d0 */ ActorUniqueName* mUniqueName = nullptr; |
419 | /* 0x5d8 */ Attention* mAttention = nullptr; |
420 | /* 0x5e0 */ ActorMessageTransceiver mMsgTransceiver{*this, this}; |
421 | /* 0x638 */ Schedule* mSchedule = nullptr; |
422 | |
423 | /* 0x640 */ u32 mHashId = 0; |
424 | /* 0x648 */ map::MubinIter mMapObjIter; |
425 | |
426 | /* 0x658 */ xlink2::Handle _658; |
427 | /* 0x668 */ xlink2::Handle _668; |
428 | /* 0x678 */ res::Handle* mModelResMaybe = nullptr; |
429 | /* 0x680 */ u8 _680 = 0; |
430 | /* 0x681 */ u8 _681 = 0; |
431 | /* 0x682 */ u8 _682 = 0; |
432 | /* 0x683 */ u8 _683 = 0; |
433 | /* 0x684 */ u8 mSkipJobPushTimer = 0; |
434 | /* 0x685 */ sead::BitFlag8 mSpecialJobTypesMaskOverride; |
435 | /* 0x686 */ s8 _686 = -1; |
436 | /* 0x687 */ sead::Atomic<bool> _687 = false; |
437 | /* 0x688 */ sead::Atomic<bool> mLifeInfiniteMaybe = false; |
438 | /* 0x689 */ sead::Atomic<bool> _689 = false; |
439 | /* 0x68a */ sead::Atomic<bool> _68a = false; |
440 | /* 0x68b */ sead::Atomic<bool> mNoFadeInCreate = false; |
441 | /* 0x68c */ sead::Atomic<bool> _68c = false; |
442 | /* 0x68d */ sead::Atomic<bool> _68d = false; |
443 | /* 0x68e */ sead::Atomic<bool> _68e = false; |
444 | /* 0x68f */ sead::Atomic<bool> _68f = false; |
445 | /* 0x690 */ bool _690 = false; |
446 | /* 0x691 */ bool _691 = false; |
447 | /* 0x694 */ sead::Atomic<int> mFadeOutDeleteType = 0; |
448 | /* 0x698 */ sead::Atomic<u32> mFadeOutSleepFlags; |
449 | /* 0x6a0 */ void* _6a0 = nullptr; |
450 | /* 0x6a8 */ Chemical* mChemical = nullptr; |
451 | /* 0x6b0 */ phys::Reaction* mReaction = nullptr; |
452 | /* 0x6b8 */ void* _6b8 = nullptr; |
453 | /* 0x6c0 */ UMiiModelLink mUMiiModelLink{this}; |
454 | /* 0x6d0 */ float _6d0 = 0.0; |
455 | /* 0x6d8 */ void* _6d8 = nullptr; |
456 | /* 0x6e0 */ float _6e0 = 0.0; |
457 | /* 0x6e4 */ float _6e4 = 0.0; |
458 | /* 0x6e8 */ float _6e8 = -1.0; |
459 | /* 0x6ec */ int _6ec = 0; |
460 | /* 0x6f0 */ float _6f0 = -1.0; |
461 | /* 0x6f4 */ float _6f4 = 0.0; |
462 | /* 0x6f8 */ float _6f8 = 0.0; |
463 | /* 0x6fc */ int _6fc = 0; |
464 | /* 0x700 */ int _700 = 0; |
465 | /* 0x708 */ ImpulseBaseProcLink* mImpulseBaseProcLink = nullptr; |
466 | /* 0x710 */ sead::TypedBitFlag<StasisFlag> mStasisFlags; // TODO: probably need to rename this |
467 | /* 0x714 */ float mLodLoadDistanceMultiplier = 1.0; |
468 | /* 0x718 */ float _718 = 0.0; |
469 | /* 0x71c */ sead::BitFlag32 mSignals; |
470 | /* 0x720 */ sead::BitFlag32 _720; |
471 | /* 0x728 */ void* _728 = nullptr; |
472 | /* 0x730 */ u16 _730 = 0; |
473 | /* 0x732 */ sead::BitFlag16 mDrawDistanceFlags; |
474 | /* 0x738 */ BaseProcLink _738; |
475 | /* 0x748 */ BaseProcLink mCreateArgBaseProcLink; |
476 | /* 0x758 */ void* _758 = nullptr; |
477 | /* 0x760 */ xlink2::Handle _760; |
478 | /* 0x770 */ xlink2::Handle _770; |
479 | /* 0x780 */ xlink2::Handle mSwordBlurHandle; |
480 | /* 0x790 */ xlink2::Handle _790; |
481 | /* 0x7a0 */ sead::Vector3f _7a0 = sead::Vector3f::zero; |
482 | |
483 | /* 0x7b0 */ ActorCreator* mCreator{}; |
484 | /* 0x7b8 */ sead::ListNode mCreatorActorListNode; |
485 | /* 0x7c8 */ map::Object* mMapObject{}; |
486 | |
487 | /* 0x7d0 */ void* _7d0 = nullptr; |
488 | /* 0x7d8 */ bool _7d8 = false; |
489 | |
490 | /* 0x7e0 */ ActorEditorNode mActorEditorNode; |
491 | /* 0x810 */ sead::Buffer<void*> mUMiiBones; // FIXME: type |
492 | /* 0x820 */ mii::UMii* mUMii = nullptr; |
493 | /* 0x828 */ mii::HylianInfo* mUMiiHylianInfo = nullptr; |
494 | |
495 | /* 0x830 */ float _830 = 1.0; |
496 | /* 0x834 */ int _834 = 0; |
497 | /* 0x838 */ int _838 = 0; |
498 | |
499 | private: |
500 | enum class HandleMessageResult { |
501 | _0, |
502 | _1, |
503 | _2, |
504 | }; |
505 | |
506 | HandleMessageResult doHandleMessage_(const Message& message); |
507 | }; |
508 | KSYS_CHECK_SIZE_NX150(Actor, 0x840); |
509 | |
510 | BaseProcLink& getDummyBaseProcLink(); |
511 | |
512 | } // namespace act |
513 | |
514 | } // namespace ksys |
515 | |