| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | #include <cmath> |
| 5 | #include <math/seadMathCalcCommon.h> |
| 6 | #include <math/seadMathPolicies.h> |
| 7 | #include <math/seadVectorCalcCommon.h> |
| 8 | #include <math/seadVectorFwd.h> |
| 9 | |
| 10 | namespace sead |
| 11 | { |
| 12 | template <typename T> |
| 13 | struct Vector2 : public Policies<T>::Vec2Base |
| 14 | { |
| 15 | /// @warning This constructor leaves member variables uninitialized. |
| 16 | Vector2() {} |
| 17 | Vector2(const Vector2& other) = default; |
| 18 | Vector2(T x, T y); |
| 19 | |
| 20 | Vector2& operator=(const Vector2& other); |
| 21 | |
| 22 | Vector2& operator+=(const Vector2& other); |
| 23 | |
| 24 | friend Vector2 operator+(const Vector2& a, const Vector2& b) |
| 25 | { |
| 26 | Vector2 o; |
| 27 | Vector2CalcCommon<T>::add(o, a, b); |
| 28 | return o; |
| 29 | } |
| 30 | |
| 31 | Vector2& operator-=(const Vector2& other); |
| 32 | |
| 33 | friend Vector2 operator-(const Vector2& a, const Vector2& b) |
| 34 | { |
| 35 | Vector2 o; |
| 36 | Vector2CalcCommon<T>::sub(o, a, b); |
| 37 | return o; |
| 38 | } |
| 39 | |
| 40 | Vector2& operator*=(T t); |
| 41 | |
| 42 | friend Vector2 operator*(const Vector2& a, T t) |
| 43 | { |
| 44 | Vector2 o; |
| 45 | Vector2CalcCommon<T>::multScalar(o, a, t); |
| 46 | return o; |
| 47 | } |
| 48 | |
| 49 | friend Vector2 operator*(T t, const Vector2& a) { return operator*(a, t); } |
| 50 | |
| 51 | Vector2& operator/=(T t); |
| 52 | |
| 53 | friend Vector2 operator/(const Vector2& a, T t) { return {a.x / t, a.y / t}; } |
| 54 | |
| 55 | bool operator==(const Vector2& rhs) const { return this->x == rhs.x && this->y == rhs.y; } |
| 56 | bool operator!=(const Vector2& rhs) const { return !operator==(rhs); } |
| 57 | |
| 58 | void multScalar(T t); |
| 59 | void negate(); |
| 60 | void set(const Vector2& other); |
| 61 | void set(T x_, T y_); |
| 62 | void setAdd(const Vector2<T>& a, const Vector2<T>& b); |
| 63 | void setScale(const Vector2<T>& a, T t); |
| 64 | |
| 65 | T dot(const Vector2& other) const; |
| 66 | T cross(const Vector2& other) const; |
| 67 | T length() const; |
| 68 | T squaredLength() const; |
| 69 | T normalize(); |
| 70 | |
| 71 | bool isZero() const { return *this == zero; } |
| 72 | |
| 73 | static const Vector2 zero; |
| 74 | static const Vector2 ex; |
| 75 | static const Vector2 ey; |
| 76 | static const Vector2 ones; |
| 77 | }; |
| 78 | |
| 79 | template <typename T> |
| 80 | struct Vector3 : public Policies<T>::Vec3Base |
| 81 | { |
| 82 | using Mtx33 = typename Policies<T>::Mtx33Base; |
| 83 | using Mtx34 = typename Policies<T>::Mtx34Base; |
| 84 | using Quat = typename Policies<T>::QuatBase; |
| 85 | |
| 86 | /// @warning This constructor leaves member variables uninitialized. |
| 87 | Vector3() {} |
| 88 | Vector3(const Vector3& other) = default; |
| 89 | Vector3(T x, T y, T z); |
| 90 | |
| 91 | Vector3& operator=(const Vector3& other); |
| 92 | bool operator==(const Vector3& rhs) const; |
| 93 | bool operator!=(const Vector3& rhs) const; |
| 94 | |
| 95 | Vector3& operator+=(const Vector3& other); |
| 96 | friend Vector3 operator+(const Vector3& a, const Vector3& b) |
| 97 | { |
| 98 | Vector3 o; |
| 99 | Vector3CalcCommon<T>::add(o, a, b); |
| 100 | return o; |
| 101 | } |
| 102 | |
| 103 | Vector3& operator-=(const Vector3& other); |
| 104 | friend Vector3 operator-(const Vector3& a, const Vector3& b) |
| 105 | { |
| 106 | Vector3 o; |
| 107 | Vector3CalcCommon<T>::sub(o, a, b); |
| 108 | return o; |
| 109 | } |
| 110 | |
| 111 | Vector3& operator*=(T t); |
| 112 | Vector3& operator*=(const Mtx33& m); |
| 113 | Vector3& operator*=(const Mtx34& m); |
| 114 | friend Vector3 operator*(const Vector3& a, T t) |
| 115 | { |
| 116 | Vector3 o; |
| 117 | Vector3CalcCommon<T>::multScalar(o, a, t); |
| 118 | return o; |
| 119 | } |
| 120 | friend Vector3 operator*(T t, const Vector3& a) { return operator*(a, t); } |
| 121 | friend Vector3 operator*(const Mtx33& m, const Vector3& a) |
| 122 | { |
| 123 | Vector3 o; |
| 124 | o.setMul(m, a); |
| 125 | return o; |
| 126 | } |
| 127 | friend Vector3 operator*(const Mtx34& m, const Vector3& a) |
| 128 | { |
| 129 | Vector3 o; |
| 130 | o.setMul(m, a); |
| 131 | return o; |
| 132 | } |
| 133 | |
| 134 | Vector3& operator/=(T t); |
| 135 | friend Vector3 operator/(const Vector3& a, T t) { return {a.x / t, a.y / t, a.z / t}; } |
| 136 | |
| 137 | Vector3 operator-() const { return {-this->x, -this->y, -this->z}; } |
| 138 | |
| 139 | Vector3 cross(const Vector3& t) const |
| 140 | { |
| 141 | Vector3 o; |
| 142 | o.setCross(*this, t); |
| 143 | return o; |
| 144 | } |
| 145 | |
| 146 | T dot(const Vector3& t) const; |
| 147 | T length() const; |
| 148 | T squaredLength() const; |
| 149 | |
| 150 | /// Checks if the differences of all components of lhs and rhs are within `epsilon`. |
| 151 | /// (i.e. -epsilon <= lhs.x - rhs.x <= epsilon, and so on). |
| 152 | bool equals(const Vector3& rhs, T epsilon = 0) const; |
| 153 | |
| 154 | void add(const Vector3& a); |
| 155 | /// Apply a rotation `m` to this vector. |
| 156 | void mul(const Mtx33& m); |
| 157 | /// Apply a transformation `m` (rotation then translation) to this vector. |
| 158 | void mul(const Mtx34& m); |
| 159 | /// Apply a rotation `m` to this vector. |
| 160 | void rotate(const Mtx33& m); |
| 161 | /// Apply a rotation `m` to this vector. |
| 162 | void rotate(const Mtx34& m); |
| 163 | /// Apply a rotation `q` to this vector. |
| 164 | void rotate(const Quat& q); |
| 165 | void multScalar(T t); |
| 166 | |
| 167 | T normalize(); |
| 168 | void negate(); |
| 169 | void set(const Vector3& other); |
| 170 | void set(T x, T y, T z); |
| 171 | void setAdd(const Vector3<T>& a, const Vector3<T>& b); |
| 172 | void setCross(const Vector3<T>& a, const Vector3<T>& b); |
| 173 | void setScale(const Vector3<T>& a, T t); |
| 174 | void setScaleAdd(T t, const Vector3<T>& a, const Vector3<T>& b); |
| 175 | void setMul(const Mtx33& m, const Vector3& a); |
| 176 | void setMul(const Mtx34& m, const Vector3& a); |
| 177 | void setRotated(const Mtx33& m, const Vector3& a); |
| 178 | void setRotated(const Mtx34& m, const Vector3& a); |
| 179 | void setRotated(const Quat& q, const Vector3& a); |
| 180 | void setSub(const Vector3& a, const Vector3& b); |
| 181 | |
| 182 | static const Vector3 zero; |
| 183 | static const Vector3 ex; |
| 184 | static const Vector3 ey; |
| 185 | static const Vector3 ez; |
| 186 | static const Vector3 ones; |
| 187 | }; |
| 188 | |
| 189 | template <typename T> |
| 190 | struct Vector4 : public Policies<T>::Vec4Base |
| 191 | { |
| 192 | /// @warning This constructor leaves member variables uninitialized. |
| 193 | Vector4() {} |
| 194 | Vector4(const Vector4& other) = default; |
| 195 | Vector4(T x, T y, T z, T w); |
| 196 | |
| 197 | Vector4& operator=(const Vector4& other); |
| 198 | |
| 199 | Vector4& operator+=(const Vector4& other); |
| 200 | |
| 201 | friend Vector4 operator+(const Vector4& a, const Vector4& b) |
| 202 | { |
| 203 | return {a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w}; |
| 204 | } |
| 205 | |
| 206 | Vector4& operator-=(const Vector4& other); |
| 207 | |
| 208 | friend Vector4 operator-(const Vector4& a, const Vector4& b) |
| 209 | { |
| 210 | return {a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w}; |
| 211 | } |
| 212 | |
| 213 | Vector4& operator*=(T t); |
| 214 | |
| 215 | friend Vector4 operator*(const Vector4& a, T t) { return {a.x * t, a.y * t, a.z * t, a.w * t}; } |
| 216 | |
| 217 | friend Vector4 operator*(T t, const Vector4& a) { return operator*(a, t); } |
| 218 | |
| 219 | Vector4& operator/=(T t); |
| 220 | |
| 221 | friend Vector4 operator/(const Vector4& a, T t) { return {a.x / t, a.y / t, a.z / t, a.w / t}; } |
| 222 | |
| 223 | bool operator==(const Vector4& rhs) const |
| 224 | { |
| 225 | return this->x == rhs.x && this->y == rhs.y && this->z == rhs.z && this->w == rhs.w; |
| 226 | } |
| 227 | bool operator!=(const Vector4& rhs) const { return !operator==(rhs); } |
| 228 | |
| 229 | T normalize(); |
| 230 | void negate(); |
| 231 | T length() const; |
| 232 | T squaredLength() const; |
| 233 | void set(const Vector4& v); |
| 234 | void set(T x_, T y_, T z_, T w_); |
| 235 | |
| 236 | static const Vector4 zero; |
| 237 | static const Vector4 ex; |
| 238 | static const Vector4 ey; |
| 239 | static const Vector4 ez; |
| 240 | static const Vector4 ew; |
| 241 | static const Vector4 ones; |
| 242 | }; |
| 243 | |
| 244 | template <> |
| 245 | const Vector2<f32> Vector2<f32>::zero; |
| 246 | |
| 247 | template <> |
| 248 | const Vector2<f32> Vector2<f32>::ex; |
| 249 | |
| 250 | template <> |
| 251 | const Vector2<f32> Vector2<f32>::ey; |
| 252 | |
| 253 | template <> |
| 254 | const Vector2<f32> Vector2<f32>::ones; |
| 255 | |
| 256 | template <> |
| 257 | const Vector3<f32> Vector3<f32>::zero; |
| 258 | |
| 259 | template <> |
| 260 | const Vector3<f32> Vector3<f32>::ex; |
| 261 | |
| 262 | template <> |
| 263 | const Vector3<f32> Vector3<f32>::ey; |
| 264 | |
| 265 | template <> |
| 266 | const Vector3<f32> Vector3<f32>::ez; |
| 267 | |
| 268 | template <> |
| 269 | const Vector3<f32> Vector3<f32>::ones; |
| 270 | |
| 271 | template <> |
| 272 | const Vector4<f32> Vector4<f32>::zero; |
| 273 | |
| 274 | template <> |
| 275 | const Vector4<f32> Vector4<f32>::ex; |
| 276 | |
| 277 | template <> |
| 278 | const Vector4<f32> Vector4<f32>::ey; |
| 279 | |
| 280 | template <> |
| 281 | const Vector4<f32> Vector4<f32>::ez; |
| 282 | |
| 283 | template <> |
| 284 | const Vector4<f32> Vector4<f32>::ew; |
| 285 | |
| 286 | template <> |
| 287 | const Vector4<f32> Vector4<f32>::ones; |
| 288 | |
| 289 | } // namespace sead |
| 290 | |
| 291 | #define SEAD_MATH_VECTOR_H_ |
| 292 | #include <math/seadVector.hpp> |
| 293 | #undef SEAD_MATH_VECTOR_H_ |
| 294 | |