1 | #include "Game/DLC/aocHardModeManager.h" |
2 | #include <math/seadMathCalcCommon.h> |
3 | #include "KingSystem/ActorSystem/actActor.h" |
4 | #include "KingSystem/ActorSystem/actActorUtil.h" |
5 | #include "KingSystem/ActorSystem/actTag.h" |
6 | #include "KingSystem/Utils/InitTimeInfo.h" |
7 | |
8 | namespace uking::aoc { |
9 | |
10 | SEAD_SINGLETON_DISPOSER_IMPL(HardModeManager) |
11 | |
12 | namespace { |
13 | struct aoc2StaticData { |
14 | ksys::util::InitConstants init_constants; |
15 | sead::SafeString flag_name_HardMode_HighScore{"HardMode_HighScore" }; |
16 | sead::SafeString flag_name_AoC_HardMode_Enabled{"AoC_HardMode_Enabled" }; |
17 | sead::SafeString flag_name_IsLastPlayHardMode{"IsLastPlayHardMode" }; |
18 | }; |
19 | |
20 | aoc2StaticData sData; |
21 | sead::FixedSafeString<64> sStr{"" }; |
22 | } // namespace |
23 | |
24 | HardModeManager::HardModeManager() |
25 | : mGdtResetSlot(this, &HardModeManager::setHardModeEnabledFlag), |
26 | mGdtReinitSlot(this, &HardModeManager::initFlagHandles) { |
27 | mMultipliers.fill(0.5); |
28 | |
29 | setHardModeChange(HardModeChange::IsLastPlayHardMode, true); |
30 | setHardModeChange(HardModeChange::EnableShorterEnemyNotice, true); |
31 | setHardModeChange(HardModeChange::EnableLifeRegen, true); |
32 | setHardModeChange(HardModeChange::DisableNoDeathDamage, true); |
33 | setHardModeChange(HardModeChange::PatchGanonStunLock, true); |
34 | setHardModeChange(HardModeChange::RandomizeGuardianChargeBeam, true); |
35 | setHardModeChange(HardModeChange::ApplyDamageMultiplier, true); |
36 | } |
37 | |
38 | void HardModeManager::setHardModeEnabledFlag(ksys::gdt::Manager::ResetEvent*) { |
39 | ksys::gdt::Manager::instance()->setBool(true, mAoCHardModeEnabledFlag); |
40 | mGdtResetSlot.release(); |
41 | } |
42 | |
43 | void HardModeManager::initFlagHandles(ksys::gdt::Manager::ReinitEvent*) { |
44 | auto* gdm = ksys::gdt::Manager::instance(); |
45 | mHardModeHighScoreFlag = gdm->getS32Handle(sData.flag_name_HardMode_HighScore); |
46 | mAoCHardModeEnabledFlag = gdm->getBoolHandle(sData.flag_name_AoC_HardMode_Enabled); |
47 | mIsLastPlayHardModeFlag = gdm->getBoolHandle(sData.flag_name_IsLastPlayHardMode); |
48 | } |
49 | |
50 | HardModeManager::~HardModeManager() { |
51 | mFileHandle.requestUnload2(); |
52 | if (_120) { |
53 | // TODO: use the normal operator delete once we figure out what _120 is |
54 | ::operator delete(_120); |
55 | _120 = nullptr; |
56 | } |
57 | } |
58 | |
59 | void HardModeManager::init(sead::Heap*) { |
60 | init_(); |
61 | } |
62 | |
63 | void HardModeManager::init_() { |
64 | initFlagHandles(); |
65 | ksys::gdt::Manager::instance()->addReinitCallback(mGdtReinitSlot); |
66 | } |
67 | |
68 | void HardModeManager::nerfHpRestore(f32* hp) const { |
69 | *hp = sead::Mathf::clampMin(*hp * getMultiplier(MultiplierType::HpRestore), 1.0f); |
70 | } |
71 | |
72 | void HardModeManager::nerfHpRestore(s32* hp) const { |
73 | *hp = sead::Mathi::clampMin(*hp * getMultiplier(MultiplierType::HpRestore), 1); |
74 | } |
75 | |
76 | void HardModeManager::modifyEnemyNoticeDuration(f32* value) const { |
77 | *value = sead::Mathf::clampMin(*value * getMultiplier(MultiplierType::EnemyNoticeDuration), 0); |
78 | } |
79 | |
80 | bool HardModeManager::shouldCreateLifeRecoverInfo(ksys::act::Actor* actor) { |
81 | // Health regen should only apply to enemy actors. |
82 | if (!ksys::act::isEnemyProfile(actor)) |
83 | return false; |
84 | |
85 | // But not to wolves or bears... |
86 | if (ksys::act::isWolfOrBear(actor)) |
87 | return false; |
88 | |
89 | // and not to Dark Beast Ganon... |
90 | if (actor->getName() == "Enemy_GanonBeast" ) |
91 | return false; |
92 | |
93 | // and not to enemy swarms... |
94 | if (actor->getProfile() == "EnemySwarm" ) |
95 | return false; |
96 | |
97 | return actor->getMaxLife() > 1; |
98 | } |
99 | |
100 | bool HardModeManager::shouldApplyMasterModeDamageMultiplier( |
101 | const ksys::act::ActorConstDataAccess& accessor) { |
102 | if (!accessor.hasProc()) |
103 | return false; |
104 | |
105 | ksys::act::ActorConstDataAccess parent; |
106 | if (accessor.hasConnectedCalcParent() && accessor.acquireConnectedCalcParent(&parent)) |
107 | return shouldApplyMasterModeDamageMultiplier(parent); |
108 | |
109 | if (accessor.hasTag(ksys::act::tags::IsMasterModeDamageMultiplierActor) || |
110 | (HardModeManager::instance() && HardModeManager::instance()->isTestOfStrengthShrine() && |
111 | accessor.hasTag(ksys::act::tags::AncientGuardTarget))) { |
112 | return true; |
113 | } |
114 | |
115 | const sead::SafeString& profile = accessor.getProfile(); |
116 | const sead::SafeString& name = accessor.getName(); |
117 | |
118 | if (profile == "LastBoss" || profile == "SiteBoss" ) |
119 | return true; |
120 | |
121 | if (name == "Enemy_GanonBeast" || name == "GanonShockWave" || name == "EnemyGanonShockWave" || |
122 | name == "GanonSeaOfFlame" || name == "GanonFlameBall" || name == "GanonPillarOfFlame" || |
123 | name == "GanonNormalArrow" || name == "GanonSpearForThrowing" || name == "CurseGanonBeam" || |
124 | name == "GanonBeam" || name == "GanonIceBullet" || name == "GanonThunder" || |
125 | name == "GanonIronPile" || name == "GanonTornado" || name == "GanonBeastBeam" || |
126 | name == "SiteBossSeaOfFlame" || name == "SiteBossSeaOfFlameRotate" || |
127 | name == "SiteBossFlameBall" || name == "SiteBossBigFlameBall" || |
128 | name == "SiteBossPillarOfFlame" || name == "SiteBossWearFlame" || |
129 | name == "SiteBossDrawingFlameTornado" || name == "SiteBossGaleArrow" || |
130 | name == "SiteBossNormalArrow" || name == "SiteBossSpearForThrowing" || |
131 | name == "SiteBossReflectArrow" || name == "ArrowRainChild" || |
132 | name == "SiteBossSpearIceBullet" || name == "SiteBossTornado" || |
133 | name == "LastBossThunder" || name == "Enemy_Assassin_Senior" || |
134 | name == "AssassinRockBall" || name == "AssassinIronBall" ) { |
135 | return true; |
136 | } |
137 | |
138 | return false; |
139 | } |
140 | |
141 | void HardModeManager::buffDamage(s32& damage) { |
142 | damage = damage * 1.5f; |
143 | if (damage == 1) { |
144 | damage = 2; |
145 | } |
146 | } |
147 | |
148 | void HardModeManager::loadIsLastPlayHardModeFlag() { |
149 | bool value{}; |
150 | ksys::gdt::Manager::instance()->getBool(mIsLastPlayHardModeFlag, &value); |
151 | const bool x = value; |
152 | #ifdef MATCHING_HACK_NX_CLANG |
153 | asm("" ); |
154 | #endif |
155 | setFlag(Flag::EnableHardMode, x); |
156 | } |
157 | |
158 | void HardModeManager::loadIsHardModeFlag() { |
159 | bool value{}; |
160 | ksys::gdt::Manager::instance()->getBool(mAoCHardModeEnabledFlag, &value); |
161 | const bool x = value; |
162 | #ifdef MATCHING_HACK_NX_CLANG |
163 | asm("" ); |
164 | #endif |
165 | setFlag(Flag::EnableHardMode, x); |
166 | } |
167 | |
168 | void HardModeManager::storeIsLastPlayHardModeFlag() { |
169 | ksys::gdt::Manager::instance()->setBool(checkFlag(Flag::EnableHardMode), |
170 | mIsLastPlayHardModeFlag); |
171 | } |
172 | |
173 | void HardModeManager::resetIsLastPlayHardModeFlag() { |
174 | ksys::gdt::Manager::instance()->setBool(false, "IsLastPlayHardMode" ); |
175 | } |
176 | |
177 | bool HardModeManager::isTestOfStrengthShrine() const { |
178 | if (mMapType != "CDungeon" ) |
179 | return false; |
180 | |
181 | // There are 20 ToS shrines in the base game (070-089). |
182 | if (mMapName.startsWith("Dungeon07" ) || mMapName.startsWith("Dungeon08" )) |
183 | return true; |
184 | |
185 | // Ruvo Korbah |
186 | if (mMapName == "Dungeon135" ) |
187 | return true; |
188 | |
189 | return false; |
190 | } |
191 | |
192 | void HardModeManager::calc() { |
193 | volatile u32 unused = 0; |
194 | static_cast<void>(unused); |
195 | } |
196 | |
197 | bool HardModeManager::rankUpEnemy(const sead::SafeString& actor_name, const ksys::map::Object& obj, |
198 | const char** new_name) { |
199 | if (obj.getFlags().isOn(ksys::map::Object::Flag::HasUniqueName) || |
200 | obj.getHardModeFlags().isOn(ksys::map::Object::HardModeFlag::DisableRankup)) { |
201 | return false; |
202 | } |
203 | |
204 | if (!actor_name.startsWith("Enemy" )) |
205 | return false; |
206 | |
207 | if (isTestOfStrengthShrine()) |
208 | return false; |
209 | |
210 | sead::SafeString next = "" ; |
211 | |
212 | /// @bug Yes, this is duplicated and shouldn't exist. |
213 | if (!actor_name.startsWith("Enemy" )) |
214 | return false; |
215 | |
216 | if (actor_name == "Enemy_Assassin_Junior" ) |
217 | next = "Enemy_Assassin_Middle" ; |
218 | else if (actor_name == "Enemy_Assassin_Middle" ) |
219 | next = "Enemy_Assassin_Senior" ; |
220 | else if (actor_name == "Enemy_Assassin_Shooter_Junior" ) |
221 | next = "Enemy_Assassin_Shooter_Azito_Junior" ; |
222 | |
223 | else if (actor_name == "Enemy_Bokoblin_Junior" ) |
224 | next = "Enemy_Bokoblin_Middle" ; |
225 | else if (actor_name == "Enemy_Bokoblin_Middle" ) |
226 | next = "Enemy_Bokoblin_Senior" ; |
227 | else if (actor_name == "Enemy_Bokoblin_Senior" ) |
228 | next = "Enemy_Bokoblin_Dark" ; |
229 | else if (actor_name == "Enemy_Bokoblin_Dark" ) |
230 | next = "Enemy_Bokoblin_Gold" ; |
231 | |
232 | else if (actor_name == "Enemy_Bokoblin_Guard_Junior" ) |
233 | next = "Enemy_Bokoblin_Guard_Middle" ; |
234 | |
235 | else if (actor_name == "Enemy_Bokoblin_Guard_Junior_Ambush" ) |
236 | next = "Enemy_Bokoblin_Guard_Middle_Ambush" ; |
237 | |
238 | else if (actor_name == "Enemy_Bokoblin_Guard_Junior_TreeHouseTop" ) |
239 | next = "Enemy_Bokoblin_Guard_Middle_TreeHouseTop" ; |
240 | |
241 | /// @bug Yes, this is duplicated and shouldn't exist. |
242 | else if (actor_name == "Enemy_Bokoblin_Guard_Junior_Ambush" ) |
243 | next = "Enemy_Bokoblin_Guard_Middle_Ambush" ; |
244 | |
245 | else if (actor_name == "Enemy_Chuchu_Electric_Junior" ) |
246 | next = "Enemy_Chuchu_Electric_Middle" ; |
247 | else if (actor_name == "Enemy_Chuchu_Electric_Middle" ) |
248 | next = "Enemy_Chuchu_Electric_Senior" ; |
249 | |
250 | else if (actor_name == "Enemy_Chuchu_Fire_Junior" ) |
251 | next = "Enemy_Chuchu_Fire_Middle" ; |
252 | else if (actor_name == "Enemy_Chuchu_Fire_Middle" ) |
253 | next = "Enemy_Chuchu_Fire_Senior" ; |
254 | |
255 | else if (actor_name == "Enemy_Chuchu_Ice_Junior" ) |
256 | next = "Enemy_Chuchu_Ice_Middle" ; |
257 | else if (actor_name == "Enemy_Chuchu_Ice_Middle" ) |
258 | next = "Enemy_Chuchu_Ice_Senior" ; |
259 | |
260 | else if (actor_name == "Enemy_Chuchu_Junior" ) |
261 | next = "Enemy_Chuchu_Middle" ; |
262 | else if (actor_name == "Enemy_Chuchu_Middle" ) |
263 | next = "Enemy_Chuchu_Senior" ; |
264 | |
265 | else if (actor_name == "Enemy_Giant_Junior" ) |
266 | next = "Enemy_Giant_Middle" ; |
267 | else if (actor_name == "Enemy_Giant_Middle" ) |
268 | next = "Enemy_Giant_Senior" ; |
269 | |
270 | else if (actor_name == "Enemy_Golem_Junior" ) |
271 | next = "Enemy_Golem_Middle" ; |
272 | else if (actor_name == "Enemy_Golem_Middle" ) |
273 | next = "Enemy_Golem_Senior" ; |
274 | |
275 | else if (actor_name == "Enemy_Guardian_Mini_Baby" ) |
276 | next = "Enemy_Guardian_Mini_Junior" ; |
277 | else if (actor_name == "Enemy_Guardian_Mini_Junior" ) |
278 | next = "Enemy_Guardian_Mini_Middle" ; |
279 | else if (actor_name == "Enemy_Guardian_Mini_Middle" ) |
280 | next = "Enemy_Guardian_Mini_Senior" ; |
281 | |
282 | else if (actor_name == "Enemy_Guardian_Mini_Junior_DetachLineBeam" ) |
283 | next = "Enemy_Guardian_Mini_Middle_DetachLineBeam" ; |
284 | |
285 | else if (actor_name == "Enemy_Lizalfos_Junior" ) |
286 | next = "Enemy_Lizalfos_Middle" ; |
287 | else if (actor_name == "Enemy_Lizalfos_Middle" ) |
288 | next = "Enemy_Lizalfos_Senior" ; |
289 | else if (actor_name == "Enemy_Lizalfos_Senior" ) |
290 | next = "Enemy_Lizalfos_Dark" ; |
291 | else if (actor_name == "Enemy_Lizalfos_Dark" ) |
292 | next = "Enemy_Lizalfos_Gold" ; |
293 | |
294 | else if (actor_name == "Enemy_Lizalfos_Guard_Junior" ) |
295 | next = "Enemy_Lizalfos_Guard_Middle" ; |
296 | |
297 | else if (actor_name == "Enemy_Lizalfos_Guard_Junior_LongVisibility" ) |
298 | next = "Enemy_Lizalfos_Guard_Middle_LongVisibility" ; |
299 | |
300 | else if (actor_name == "Enemy_Lizalfos_Junior_Guard_Ambush" ) |
301 | next = "Enemy_Lizalfos_Middle_Guard_Ambush" ; |
302 | |
303 | else if (actor_name == "Enemy_Lynel_Junior" ) |
304 | next = "Enemy_Lynel_Middle" ; |
305 | else if (actor_name == "Enemy_Lynel_Middle" ) |
306 | next = "Enemy_Lynel_Senior" ; |
307 | else if (actor_name == "Enemy_Lynel_Senior" ) |
308 | next = "Enemy_Lynel_Dark" ; |
309 | else if (actor_name == "Enemy_Lynel_Dark" ) |
310 | next = "Enemy_Lynel_Gold" ; |
311 | |
312 | else if (actor_name == "Enemy_Moriblin_Junior" ) |
313 | next = "Enemy_Moriblin_Middle" ; |
314 | else if (actor_name == "Enemy_Moriblin_Middle" ) |
315 | next = "Enemy_Moriblin_Senior" ; |
316 | else if (actor_name == "Enemy_Moriblin_Senior" ) |
317 | next = "Enemy_Moriblin_Dark" ; |
318 | else if (actor_name == "Enemy_Moriblin_Dark" ) |
319 | next = "Enemy_Moriblin_Gold" ; |
320 | |
321 | else if (actor_name == "Enemy_Wizzrobe_Electric" ) |
322 | next = "Enemy_Wizzrobe_Electric_Senior" ; |
323 | else if (actor_name == "Enemy_Wizzrobe_Fire" ) |
324 | next = "Enemy_Wizzrobe_Fire_Senior" ; |
325 | else if (actor_name == "Enemy_Wizzrobe_Ice" ) |
326 | next = "Enemy_Wizzrobe_Ice_Senior" ; |
327 | |
328 | if (next.isEmpty()) |
329 | return false; |
330 | |
331 | *new_name = next.cstr(); |
332 | return true; |
333 | } |
334 | |
335 | } // namespace uking::aoc |
336 | |