1 | #pragma once |
2 | |
3 | #include <basis/seadRawPrint.h> |
4 | #include <basis/seadTypes.h> |
5 | |
6 | namespace sead |
7 | { |
8 | class PtrUtil |
9 | { |
10 | public: |
11 | // XXX: these probably do not match Nintendo's implementation |
12 | |
13 | static void* roundUpPow2(const void* ptr, u32 n) |
14 | { |
15 | const uintptr_t result = uintptr_t(ptr) + (n - uintptr_t(ptr) % n) % n; |
16 | return reinterpret_cast<void*>(result); |
17 | } |
18 | |
19 | static void* roundUpN(const void* ptr, u32 n) |
20 | { |
21 | const uintptr_t result = uintptr_t(ptr) + (n - uintptr_t(ptr) % n) % n; |
22 | return reinterpret_cast<void*>(result); |
23 | } |
24 | |
25 | static void* roundDownPow2(const void* ptr, u32 n) |
26 | { |
27 | const uintptr_t result = uintptr_t(ptr) - uintptr_t(ptr) % n; |
28 | return reinterpret_cast<void*>(result); |
29 | } |
30 | |
31 | static void* roundDownN(const void* ptr, u32 n) |
32 | { |
33 | const uintptr_t result = uintptr_t(ptr) - uintptr_t(ptr) % n; |
34 | return reinterpret_cast<void*>(result); |
35 | } |
36 | |
37 | static void* addOffset(const void* ptr, intptr_t offset) |
38 | { |
39 | return reinterpret_cast<void*>(uintptr_t(ptr) + offset); |
40 | } |
41 | |
42 | static intptr_t diff(const void* ptr1, const void* ptr2) |
43 | { |
44 | return intptr_t(ptr1) - intptr_t(ptr2); |
45 | } |
46 | |
47 | static bool isInclude(const void* ptr, const void* begin, const void* end) |
48 | { |
49 | return uintptr_t(begin) <= uintptr_t(ptr) && uintptr_t(ptr) <= uintptr_t(end); |
50 | } |
51 | |
52 | static bool isAligned(const void* ptr, s32 alignment) |
53 | { |
54 | SEAD_ASSERT(alignment != 0); |
55 | return uintptr_t(ptr) % alignment == 0; |
56 | } |
57 | static bool isAlignedPow2(const void* ptr, u32 n) { return (uintptr_t(ptr) & (n - 1)) == 0; } |
58 | static bool isAlignedN(const void* ptr, s32 n) { return uintptr_t(ptr) % n == 0; } |
59 | }; |
60 | } // namespace sead |
61 | |